AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in Ecuador: Q1 2024
A look at the performance of the top 5 2D realistic games on Android in Ecuador during the first quarter of 2024. The data covers weekly downloads, revenue, and active users.
The first quarter of 2024 saw a dynamic performance from the top 5 2D realistic games on the Android platform in Ecuador. Here's a closer look at their weekly downloads, revenue, and active users trends.
Dream League Soccer 2024 started the year strong with weekly downloads of around 14.8K, peaking mid-February at 17.5K. However, it experienced a dip in early March, dropping to approximately 9.9K before recovering to 13.9K by the end of the quarter. Weekly revenue peaked at $2.3K in the first week of January and gradually declined to around $1.3K by late March. Active users began at 111.4K, fluctuating slightly but ultimately settling at 93.4K.
8 Ball Pool saw a consistent rise in weekly downloads, reaching a high of 23.9K in mid-January before stabilizing around 17.1K towards the end of March. Weekly revenue was relatively stable, peaking at $1.2K and ending the quarter at $650. Active users remained robust, starting at 156.7K and peaking at 174.9K mid-quarter, before ending at 163.1K.
Evony: The King's Return had a more varied performance. Weekly downloads started at 7K but saw a sharp decline to around 1.7K by the end of March. Despite this, weekly revenue saw peaks, notably reaching $1.1K in the last week of March. Active users started at 25.6K, decreased to 12.6K by the end of the quarter.
Rise of Castles: Ice and Fire had modest weekly downloads, peaking at 180 in mid-March. Revenue saw a notable increase, peaking at $542 in late February. Active users fluctuated, starting at 539 and peaking at 718 in late February before ending at 585.
Stormshot: Isle of Adventure showed significant growth in weekly downloads, starting at 17 and peaking at 581 in mid-February. Revenue also saw a peak of $670 during the same period. Active users started at 6.2K, peaking at 7.8K in late January, and settled at 5.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.